Thursday, July 9, 2015

Small/Medium Size Group Games: A FEW SUPPLIES NEEDED

Only a Few Supplies Needed:
(Paper or 1 other basic item)

Thimble Game
Supplies: thimble, water
A topic is chosen (such as colors, desserts, states, etc.) The “it” person stand in the middle of the circle with a small capsule of water (bottle top) and silently chooses and item from the category. People take turns guessing an item form the chosen category while the “it” person holds the water in front of the guessing person’s face. If the person does not guess what the “it” person chose, the "it" person moves to the next player and play continues in a circle. If the person correctly chooses what the “it” person chose, the water is thrown in their face, and they become the next “it” person and a new category is chosen for the next round. It's fun to watch people's apprehension in guessing, afraid to get the answer right!

Clothespin Attack
Supplies: 5 clothespins per person
Players begin with five clothespins stuck to their clothes. They spread out in a room, and when the game begins, players must try to steal the other players’ clothespins without theirs being stolen. Once stolen, players cannot put them back on their clothes. Once all yours are gone, you’re out.  Make sure people only put them in safely touchable places!

Couches: Who’s on my team?
Supplies: slips of paper, chairs (one extra)
Write each player’s name on one paper and mix papers up. Divide into two teams. Each player picks a slip and uses the new name on paper. The player with the empty chair on their right calls a name of a person in the group. Person with that new name moves to that seat. Each team tries to get their team to occupy all seats on a couch or 3 specific chairs (number may be changed). When a team wins, change names and play again, trying to keep all the new names straight again!

Charades
Supplies: paper slips
Players write down a person, thing or action on each paper. Mix papers, divide into two teams, and act out during a time limit as many as possible with own team guessing. Alternate between teams and total points at the end.

Reverse Charades
Supplies: paper slips (or cards from Apples to Apples or Who-What-Where)
If using paper slips, each player writes down a noun or verb on each of three slips. Split players into two teams. For a turn, pick one player on the team to guess, then the rest of the team has to silently act out as many cards or papers as they can in a minute.

Human Twister
Supplies: keys or small item, chairs for all but one person
One person stand and calls another up, new person grabs 1st person’s hand in any position/direction, then calls another up…create a big mess of people, try to be tangled, first person is holding keys, when drops them everyone runs for chair, one less chair, person left without chair begins next.

Banana Pass
People: teams of 5-10
Supplies: bananas, at least 1 per team
Players lie down on the grass, head to toe in a straight line with each person’s toes about ½ foot away from the next teammate’s head. When the game begins (start at end with people's feet), the first people in line grab hold of the banana with their feet and pass it over their heads to the next person’s feet. The next person receives the banana with his or her feet and passes again until the entire team is done. When the banana has been passed to the last person, this person must peel the banana and eat it (this part can be optional!). After eating it, the person then must run back to the starting line, finishing the race for the team.

Newspaper Chase
Supplies: rolled newspaper
Pick a theme (such as cereals, candies, or cities) and everyone picks a name, word, etc. with that theme. One person is in middle of circle. One person says another’s name or word; that person must say their own name and someone else’s to pass it. Person in middle must hit person who has said own word but not another’s word with rolled up newspaper. When caught, person goes in middle.

3-Legged
*Race (tie 2-3 people’s feet together for relay races)
*Sport (tie 2 people’s feet together for soccer or sport)
*Eat (tie 2 people’s arms together for a meal)

What If…
Supplies: two slips of paper and a pencil per player
Players write down one “What if…” question and the answer in a “Then…” statement. Papers are mixed separately and pulled out to answer “What if” questions

Oink Piggy Oink
Supplies: rolled newspaper or stick, blindfold
Group in circle, one person in middle blindfolded with newspaper. Middle person spins and point at one in circle and says: Oink Piggy Oink. That person must make a pig noise and the person in the middle guesses who made it. If right, person who made noise is in middle. If wrong, person in middle must retry.

Mafia
Supplies: one slip of paper per player, or playing cards (one per player)
Label slips: 2 mafia, 2 detectives, one head detective, rest are civilians or use cards (king is mafia, two aces are detectives, joker is detective, etc.). Head detective instructs all to close eyes. Mafia open eyes and point to victim. Close eyes. Detectives open eyes, point to inquire if person is mafia, head detective shakes head yes or no. Close eyes. All open eyes and victim is dead (disclose who): disclose role-no more speaking during game if you’re dead! People vote to accuse and kill someone. Continue another round. When both Mafia are dead the detectives win. When both detectives are dead the mafia win.

3-Round Name Game
Supplies: 3 slips paper per player
Each player puts a name on each of their papers (famous, person playing, fiction, any…). All names mixed together. Split into two teams and sit alternating in circle. Round 1: each player has 20 sec. To describe as many names they pull out al possible. Round 2: each player has 30 seconds to only say one word about the name for team to guess. No second word at all. Round 3: each player acts out as many names as possible. Record player totals each round for a team total at the end.

Character Guessing: Who am I?
Supplies: slips of paper, tape
One person writes names of movie characters or famous people beforehand on papers (you can do a theme, such as a particular movie, or cartoons, or Disney, etc.). Tape a name to a player’s back or forehead and have them guess by asking other players at the same time they try to figure out their own name. Once they guess theirs, they can get another one put on their back and try again.

How Many
Supplies: paper and pen per player
Sit in circle. Each player takes a turn asking a question about if people have done something or not (kissed, flown in a plane, eaten raw meat, etc.…). Each player writes down if they have-yes or no- and then a number of how many people they think will say “yes”. Everyone reads their answer; count number of “yes” answers. If you guessed the number right you get a point. Player with most points at end wins.

Chubby Bunny
Supplies: large or small marshmallows
One player goes at a time. Player must put one marshmallow in their mouth and say “chubby bunny”. Add another marshmallow and do the same. Players compete to see who can put the most marshmallows in and still be able to say “chubby bunny”.

Nose-Tape Game
Supplies: a roll of masking tape
Give each player a 4-inch strip of tape. Instruct them to connect the ends, sticky side out. Place the tape securely on the end of their noses. One the count of three pair up and face each other. Lean to touch pieces of tape and pull away. The person who ends up with both pieces of tape wins and the other is out. Pair up with remaining players. Repeat. Pair up and repeat for another round until only one player has all of the pieces of tape stuck to their nose. That player wins.

Tootsie Roll/Skittle Game
Supplies: a package of Skittles or Tootsie Rolls, piece of paper
Draw a grid or design with approx. 30-50 boxes in it. If using Tootsie Rolls, cut into 3 pieces. Place one candy of either skittles or tootsie roll in each box. One player leaves the room while players decide on one box. The player returns and begins to put the candies in their mouth one by one. The player cannot chew the candies but must keep them in their mouth. They must continue to put them in their mouth until they pick the one that the other players chose. When they choose the square that was picked, the board is refilled and the next player takes a turn. The first player may not chew the candy in their mouth until the player after them chooses the right square.

Don’t eat Pete
Supplies: one bag M&M’s, piece of paper
Draw a grid of 9-12 squares one the paper. Put an M&M in each square. One player leaves the room. The remaining players choose one square as “Pete”. The player returns and begins to slowly eat the candies one by one. When they pick up “Pete” the other players yell “Don’t eat Pete!” Each player takes a turn and the player who eats the most M&M’s without eating Pete wins.

Laser Obstacle Course
Supplies: Crepe paper, tape
Set up: Tape pieces of crepe paper across a hallway to create a challenging obstacle to get through the hallway without touching the crepe paper, at various directions and angles (think of a laser beam security system at a museum or something!)
Players must get through the hallway without touching the crepe paper (or walls if you want to include that). Players should need to go over and under the crepe paper. If players touch the paper they must start at the beginning again. You can time people to see who gets the best time.

Skittle Bowling
Supplies: bag of skittles (at a bowling alley)
While bowling, make people pick a skittle before each time they bowl. Assign a method of bowling to each color, so people have to bowl a weird way every time! It makes people who aren’t good at bowling enjoy it as well.
Ideas for ways to bowl:
Granny style (through legs), opposite hand, backwards, Fred Flinstone style, etc.

Balloon Foot Game
Supplies: one round balloon per person, and one small string to go around ankle
Each player ties a blown up balloon around their left ankle with a string. When the game begins, players try to pop everyone else’s balloon. Last player with a blown up balloon wins.

Face the Cookie
Supplies: Oreo Cookies
Each player lies down and places an Oreo on his or her forehead. When the game begins, players must try to move the cookie down their face and into their mouth to eat it, but you can’t use your hands! If it falls of you must put it on your forehead and start over. First one to get the whole cookie in his or her mouth wins.

Noodling Around
Supplies: Spaghetti noodles and penne noodles, uncooked
Each player stands next to a counter with three penne pasta in front of them and holding a spaghetti noodle. When the game begins, each player puts the spaghetti noodle in his or her mouth. The first one to get all three penne on the spaghetti noodle wins. No hands and no using anything else (wall, another item, etc.).
VARIATION: Time players for a minute and player with the most penne on the spaghetti noodle after a minute wins.

Saltine Whistle
Supplies: saltine crackers
Each player gets four saltine crackers (number may vary). At the same time, players must eat the crackers and the first one to be able to whistle wins the round.

Small/Medium Size Group Games: NO SUPPLIES NEEDED

No Supplies Necessary:
(except possibly chairs)
Mirror Image
Players pair up and stand across from each other, about 2 feet apart. One person makes movements and the other player must mimic them as close as they can so it looks like a mirror.  Switch roles.

Ninja
People: 5-10
Players stand in a close circle. To begin, have everyone take a giant step backwards and strike a ninja pose. Play begins with one player and goes around the circle. The object is to touch another person’s hand without your own hand being touched. On your turn, you are allowed to make one smooth and sudden movement to try and get someone’s hand. If you are the one they are after, you can make one movement to get your hand away. If you move accidentally but the person wasn’t after your hand, that arm is out and you must put it behind your back. When both your arms are out, you are out. You also lose an arm if your hand is touched by another player. Turns can go quickly, so if you go after your neighbor with one swift move but miss, they can come right back and get your hand!

Storytelling Q & A
Send on person out of the room. Tell them that one player is going to tell a story about them, and then they will come back to guess what story it is. No story is actually told. When the player comes back in they ask yes or no questions. Questions ending with a vowel are “yes” answers, ending in a consonant are “no” answers, and ending in a “y” are “maybe” answers. Person will end up making up their own story using the answers given.

General Knowledge
Decide on a topic (such as fruits, cars, sports, etc.). Players must list something that fits into that category that has not been previously said by another player. Play continues in a circle at a constant beat or speed until a player messes up or cannot think of another one. A player has three strikes before being out of the game. After one person messes up, a new topic is chosen and play continues.

Signs
People: 7+
*Individual Signs
Everyone picks own sign. One person is “it” in the middle. They close their eyes while the sign is passed three or more times. Pass the sign by doing your own (“accepting”) and then someone else’s (“passing”) and so on, person in middle tries to catch person with sign at that time. The sign remains with the person who has accepted it until the next person accepts it by doing his or her own sign.
*Group Signs
One person designated as leader, another in middle, group starts doing motion, then changes according to leader. Middle person tries to catch who the leader is.

Song-a-thon
Choose a random word to start with (such as dance, live, run, etc.). Players must race to come up with a song with that word in its lyrics. Once a song is thought of, the player must sing the line with the word to win the point. The player who won then picks a new and different word from the song just sung, and play continues in a similar pattern.

1-2-3 Look!
Stand in a circle. Look down and count to three as a group. On “3” all players look up directly at another player. If two players are looking at each other they are out. Last players left in win.

Finger Wrestling
People: 2                
Players stand facing each other and hold up hand and interlock as if arm wrestling. Point index finger out and attempt to touch the other person above their playing arm elbow. Players may move or remain stationary with feet. Players may play on land or in a pool.

Ha-Ha
Teams competing lay down side by side on floor or ground. The first person lays back of hand on next persons stomach and that person lays back of hand on the stomach of the next to him and so on. The first person in line is to laugh one HA. The next person in line is to laugh HA HA (two times). The third person is HA HA HA. And so on. Any person that breaks out into a giggle is out of the game and must get up and the hole is filled in. The last one to giggle wins.

Hands Knockdown
People: 2
Players stand one foot apart, facing each other. Hold hands in front of body, palm facing other player. Players attempt to make other player move feet by hitting their hands. First one to move loses.

Doctor / Human Knot
People: 4-8
Stand in circle and put hands in middle. Randomly grab two other hands and, try to untwist as a group.

Reversing Hand Game
Lay on stomachs in a circle, facing in, put left hand under person on left’s right hand, right hand over person on right’s left hand, hands form inner circle. Start by having one person hit the floor and continue around inner circle. Double slap by one person means reverse. If hand slaps or moves out of order take that hand out.

Snorting Game
Everyone sit in a circle, no showing teeth. One person snorts at person next to them, that person can snort in same direction and snort continues to be passed in the same direction, or snort back and the direction reverses. When teeth are shown at all, person is out.

Vroom/Errt
Players in circle, one person must “vroom” at the person next to them, person can “vroom” in same direction or “errt” back at person, when you “vroom” or “errt” in the wrong direction, you are out.

Animal Noises
Players sit in circle, one person in middle. Middle person closes eyes while players switch seats. With eyes closed thy point to a seat and name an animal. Player sitting must make that noise twice while middle person tries tog uses who it is. If correct, person sitting is in middle. If incorrect, players switch and middle person points again with new animal.

I’ve Never…
Players hold ten fingers up. Each person says something they have never done, if you have done it, put a finger down. Person with the most fingers left wins.

Animal Signs
Players sit in circle. Assign a top chair and a bottom chair. Assign animals to each chair by descending down the food chain beginning with the top chair. Sign accompany the animals. Top chair begins by doing another animal sign. That person does their own sign and then passes it by doing another sign. Player to mess up moves to bottom chair and other players move up. Signs stay with the original chair it was assigned to. Goal is to be in the top chair.

Categories
*Pool
One person stands on edge of pool, others in pool touching edge. “It” player decides category, players in pool choose item under category. “It” player names items. When item is called player must swim to other side of pool without being tagged by “It” player. Player jumping in to catch people may not dive in. “It” player can only turn around three times per round.
*Slap Circle
Choose category and start some type of slapping rhythm. Go in circle and player must name item under that category according to rhythm. When a player misses a beat, they are out.
Examples of categories: cereals, candies, movies, states, cousins, flowers, colors, etc.

Ghost in the Graveyard
One player is “It”, counts to 3 while other players freeze. Players try to move while “It” player not looking. If caught moving, person is “It”.

Follow the Judge to Court
Players line up in line and person in front leads around a house or other large space. Players in line try to leave line and rejoin without being caught by person in front. If caught, person is new leader of line.

Mother May I
Choose one person to be the mother first. Line everyone up along one line or wall of a room. Send the “mother” to the opposite wall or line (5-15 m away). Participants ask the “mother” one at a time if they may make certain moves to be the first to reach the other side (take 4 steps, jump 3 times, do a somersault...). The first person to reach the other side wins and becomes the “mother” for the next round.

Slap Progression
Two players face each other. Pattern: clap, right hand, clap, left hand, clap, both hands, clap. Progressively build up in number. Lap slap between round numbers. (Ex. LS, C, RH-1, C, LS, C, Rh-1, C, LH-2, C, LS…) All multiples of three will be with both hands, all multiples of three minus one will be left hand, all multiples of three plus one will be right hand.

Murder in the Dark (hand squeezing)
Designate one player as detective. All others sit in close circle and close eyes. Detective walks around and touches a player on the head to designate a murderer. All open eyes. Murderer must start hand squeezing to neighbor on one side. Squeeze a certain number of times. Person squeezed squeezes next person one less time. Person squeezed once must scream and die. People try to determine who murderer is. If right, murderer is out. If wrong, pick new murderer and continue.