Thursday, July 9, 2015

Misc. Family Activities

For additional family games, see tabs for "Small/Medium Size Group Games" , "Water Games & Ideas" or "Initiative & Team-Building Games"

Spend time with your family! 
If you take time to do something memorable with your family, everyone benefits!

Sometimes the most memorable things are those that require working through conflict or differing opinions. This means it's OKAY that not all family activities go smoothly and someone may storm off in tears! Use these activities to work together and communicate about opinions and ideas, so it's a bit easier when it comes to conflict involving the bigger stuff!

  • Go on a camping trip in your family room
    • Roast marshmallows in the backyard or over the stove
    • Play games in the tent, etc.
  • Scavenger hunt for recipe ingredients to make a treat
    • Plan as two teams, hide ingredients for the other team and have a relay who can make their recipe the fastest
    • Surprise kids by leading them to the first clue and then make the surprise treat as a family
  • Build something together
    • Could be as simple as a fort, or something more intricate, such as a sandbox
  • Build an "I Spy" together, take a picture of it, and write a rhyme of things to find in it!
    • Could have a theme, such as kids' toys, foods, household items, etc.
  • Have a family Olympics on teams (not too competitive!)
    • Pick a couple games to do that require working together as a team, which will build family ties rather than possibly strain them with competition
  • Make a music video together
    • A kid's song, church song, pop song, or a parody...make it fun and involve all family members in the planning!
  • Plan a dream vacation together
    • Decide on a country or state and then let each person research what one thing they would want to do. Share them all and keep a record for the future!
  • Create a new game together and invite other people to your home to try it out with you
    • Give people of various ages different responsibilities, such as coloring cards for the draw pile or cutting something out
  • Try to make a homemade kite (or a couple) and find a place to try and fly them
    • There are various instructions on the internet, so find one you like, and if you have the stuff, make it. If not, go get the stuff and make it that day or for another activity!
  • Make something out of paper mache and paint it
    • Maybe a puppet (using an empty, upside-down tennis ball container
    • Maybe a vase or decoration
    • A "modern" sculpture
    • Anything!
  • Build bridges or buildings out of toothpicks and small marshmallows. 
    • Work in teams or all as one team to see how much weight it can hold
    • If your family is too competitive, you may want to skip the weight-bearing competition.
  • Be a TOURIST in the area you live.
    • Research museums, free days, hikes, outdoor destinations, factory tours, public buildings, festivals, state parks, etc.
    • Plan a trip to one of these places as if you were visiting your town as a tourist
  • Go on vacation for a night
    • Choose a country and do a themed night from there...
    • Food from that country, a movie or game from that culture, and family ties to that country, cultural festivals or activities you could re-enact, etc. and dessert from there!
  • Play "Minute to Win it"
    • Click the "Minute to Win It" tab at the top of the page!
    • You can all work together trying to get the best time (if you don't want to get too competitive)
  • Watch old family videos or look through picture albums
    • If people have stories about the videos or pictures, tell them (or even record them) and have a nice stroll down memory lane
  • Mystery Shopping Dinner
    • Give everyone $5 and head to the grocery store
    • People independently and secretly pick out something for $5 or less and buy it
    • Come home and see what weird collection of things you're having for dinner!








Initiative Games, Ice Breakers, Team-Building

Initiative Games & Icebreakers & Get to Know You

Signature Blackout
Supplies: pens/pencils, one copy of the signature sheet per person (like an oversized Bingo card with statements in each square).
Everyone gets a copy of the signature sheet. Everyone is to go around and find someone that they can ask a question. Each person introduces themselves to each other and then each get to ask the other person one of the questions that they have on their sheet.  If that person says yes to the question, have them sign your sheet on that item, then move on to a different person. They are only allowed to have a person sign their sheet once. If you have enough questions, that will force them to meet more people. A good idea with this task is to try and do some research beforehand and have things written down on the sheet that are specific to certain people. If you know that someone went somewhere exotic recently or owns something unique, etc., put it on the list.
Some examples of things to have on the list include:
Someone with green eyes, Someone with 2 sisters, Someone who lives out of town, Someone who was born in a different state, Someone who speaks more than one language, Someone left-handed, etc.

Helium Stick
Supplies: one long stick, such as a tent pole
Form two lines facing each other.  Lay a long, thin rod on group's index fingers.  Every person must have one index finger always touching the stick, but all fingers must be on the bottom. No holding it on top! Goal: Lower to ground.  Reality: It goes up! People really have to talk and coordinate it to not make it keep rising. Usually takes multiple attempts.

Behind the Blanket
Supplies: one large (an opaque) blanket
Break the group into two teams. The teams stand on either side of a blanket that is being held by two volunteers. Each team chooses one person on their team (by pointing) to go and sit or stand in front of the blanket without the other team knowing or seeing whom. When both people are ready, the blanket is dropped and the first person to recognize and say the other person’s name wins. The losing person then joins the other team. Continue until one team has everyone on the other team or everyone is getting bored.
VARIATION: Have the two chosen people sit with their backs to the blanket and when it is dropped, their own team will physically describe the other person. Without looking, the first person of the two sitting back to back to correctly name the other person wins.

Elimination
All players begin the game standing. The leader calls out a characteristic, and all players who possess that characteristic remain standing while the others sit down. For example: has an older sibling, has a dog, likes math, has toast for breakfast this morning. Get creative. The last person standing gets to run the next round. This game is a great way for people to learn about each other in a fun way.
Step Forward, Step Back
Players line up along the back of the room while the group leader stands in the front. The leader calls out a series of descriptors: if the statement is true, players take a step forward. If it’s not true, players take a step back. This is a low-threat way to get to know something about others without much direct interaction, and would be especially appropriate for a first activity with a group made up of people who don’t know each other at all. Make your descriptors general or content based, if you like. Also find a way to ensure that students “steps” are of relatively equal size to ensure fairness. When a student reaches the front of the room, they can become the leader for the next round.

Agree or Disagree
People: 10+
Create a list of statements to use (about 20). Use a large room with accessible corners, or a large area with four marked areas. Label the corners/areas as “Strongly Agree” “Somewhat Agree” “Somewhat Disagree” and “Strongly Agree”. Have all participants gather in the center of the room. As you read a list of statements, the players must move to the area or corner corresponding to whether they agree or disagree. There is no area that is neutral, so people must make decisions!
Statement topic examples: “I want to go to Europe”, “Breakfast is my favorite meal”, “I don’t like orange”, “If I had the change I’d skydive”, etc. You can get into more controversial things depending on the group, or you can use it as a get to know you game.

Do You Love Your Neighbor
Supplies: chairs for all or all but one person
Chairs in circle, one person in middle; asks one person if they love their neighbor, if they say yes neighbors switch sides, person in middle tries to sit down. If they say “no”, they must then say “but I love everyone ____(wearing a certain color, has a pet, wears glasses, etc.)____” and everybody who fits that category jumps up and find a new seat at least two chairs away. In the chaos, the middle person tries to find a seat and the person left without a chair is the next person in the middle.

Ice Age T-shirt
Supplies: t-shirt, possibly a cooler
For each team you'll need one T- shirt and one plastic storage bag. Place one nicely folded T-shirt in each bag then pour in about 2 cups of water and freeze all of them overnight. If this wasn't done where the event is taking place bring the T-shirt in a cooler filled with ice to keep them frozen. Instruct the teams that they'll be playing an Ice Breaker game. Then hand out the bagged T-shirts to each team. On "Go" the teams will have to get their T-shirts thawed out so that one person from their team can put the T-shirt on. Teams will get creative in their attempts to win. They could run the shirts underwater, put them in the microwave and even pounded the ice out of them. The first team to come back with one person in the T-shirt is the winner.

Roped in
Supplies: one 3’ skinny rope or twine/yarn for each player (such as a shoestring)
Each player ties (slip knot) one end of the rope/string to one wrist. Pair up. One person in the pair ties the other end to his or her wrist. The other player feeds their rope/string through the other person’s arm circle and ties the end to their other wrist. Each player should have their own rope/string tied to their own wrists but stuck on someone else’s rope. The object is to get free from the other person, but no untying the ropes and no removing them from the wrists. It’s possible!

Ante Up
Size of Group: 3-15
Supplies: a jar of pennies (about 25 per person and 100 more for the "pot"), questions written on index cards beforehand
Players sit around a table. Each has 25 pennies placed in front of him/her. The "pot" of pennies is placed in the middle. Each player takes turns reading a card and following the directions on it. Each card tells the reader to either give or take a penny. The player with the most pennies at the end "wins", but this is also just a fun socializing game and is good for icebreakers too.
Some sample cards would be:
If you have ever been to Hawaii take a penny from the pot, If you are wearing eyeglasses give a penny to the person on your right, If you like ice cream, give a penny to each person sitting at the table, If you know how to text T9 take a penny from the person across form you at the table, If your favorite color is blue, give a penny to the pot, You can say hello in another language, do so, then take a penny from the pot, Shake hands with the person on your right and give him a penny, If you have ever been on a boat take a penny from the pot, Whistle Mary Had a Little Lamb then give a penny to a person wearing red, etc. Etc. Etc.

The Orange Experience
Size: 20 to 30 (if larger you could split it into two sections)
Supplies: one fresh orange for each participant, large basket/bag to hold all the oranges
Invite each person to select an orange and return with it to their seat. Instruct each person to get to know their orange.
Ask the following questions- give them about one minute to study their own oranges after each questions.
1. How is your orange like every other orange in this room?
2. How is your orange different from some other oranges in this room?
3. How is your orange different from any other orange in this room?
After these questions are answered have the people deposit their oranges in the basket or box. Shake them up. Ask the group to come forward and reclaim their own oranges.  Ask the group to make analogies about the orange experience and human nature. Allow them to eat the oranges!

Group Juggle
Supplies: items/balls/toys, one for each player
Stand in a circle. Throw balls or other toys to others in a sequence, using each person's name.  Restart when one is dropped.  See how fast the group can throw balls through a set order to each group member.

Jenga Questions
Supplies: Jenga blocks or stackable wooden blocks like them
Before playing, write an opinion or get to know you question on each Jenga block. Or you can put a sticker on each block that indicates a corresponding question on a list. Create the Jenga tower and play the game normally, but when players pull out a block, have players answer the corresponding question for that block.

Go Gum
Supplies: 1-2 packs of gum, at least two sets of garden gloves
Set up teams of five. Each team will receive one pair of new garden gloves and one pack of gum (5 pieces per pack). On go, the first person in each team is to put on the garden gloves, open the package of gum, pull out a piece, unwrap it, chew it, and then pass the gloves to the next person. The first team to complete the task wins. You can choose to have two packs of gum per team so that they would have to go around twice.

Animal Chaos
Supplies: blindfolds for each player
Participants are blindfolded and assigned an animal.  The challenge is to use animal noises in order to meet up with other animals of same species.  Releases energy. Loud, fun, chaotic, then gradually order and unity emerge.

The Gauntlet
Group forms a gauntlet, arms out in front.  As a person walks down the gauntlet, people raise their arms.  Build up to people down running the gauntlet through a sea of chopping arms!

2 Truths & a Lie
Supplies: paper and pencils
People write down two truths about themselves and a lie.  Then introduce the three "facts" to the rest of the group who tries to guess which one is a lie.

The Silent Wall
Players must stand on a low wall, players number off, then have to reverse the order of the numbers by moving around-no falling off nor talking or restart. Can also have them line up then organize by birthday, still no talking

Evolution
All players begin as “eggs”, squatting on the ground and moving squatted down. Each player finds another “egg” and does “rock, paper, scissors” once. Whoever wins becomes a “chicken” and stands up a little bit and flaps their arms as wings. As a “chicken”, the player must find another chicken to do “rock, paper, scissors” with. Winner of that becomes a dinosaur and must walk almost standing with their arms pulled in but their hands like a T-rex (two fingers out, curved). They must find another t-rex and do “rock, paper, scissors”. Winner becomes a human and goes to the sidelines as a winner. The loser of each “rock, paper, scissors” steps back down to the next lowest animal form and must win a “rock, paper, scissors” battle at that level to advance again. The goal is to get everyone to human form.




Large Size Group Games: SUPPLIES NEEDED

Games with Supplies:

Traffic Jam
Supplies: one large dot for each player (can use paper, fabric, foam, etc.)
Make a line of dots, one for each person and an extra. Teams face each other, standing one person on each dot, with one free dot in the middle. Players can only move forward, or skip an opposing team member (cannot skip own team member and cannot just step to a dot next to them). Teams have to completely switch ends of the line of dots. There are two teams, but it is more of a cooperative game. The second time through, try it no talking.

Give & Take
Supplies: a straight straw for each person, a couple of pieces of cardstock or a printed picture
Split the group into two teams and have them line up parallel to the other team. When the game begins, players must get a picture from one side of the room to the other only using straws. Players must suck their straw to grasp the picture and then pass it to the next player only using suction. No touching the picture, and no other way of transferring the picture. Once players have possession of the picture, their feet cannot move or team starts over. If the picture drops, team starts over. First team to get the picture to the other side of the room wins.

Blind Minefield
Supplies: small toys or items similar to the McDonald’s ball pit balls (about 100 or more, depending on size of room), 4 blindfolds
Set Up: Place the items on the floor spaced out throughout the room. Leave two ends of the room free of items (possibly place a rope marking the edge of the “minefield” and the unobstructed ends.) Two of the blindfolds (one of each color) are placed in the middle or in a random spot in the middle of the minefield.
Divide players into two teams. One player is chosen from each team to be blindfolded. Only the blindfolded player is allowed to cross into the minefield. The team must direct each step of the blindfolded player to reach the blindfold in the middle of the minefield. If the blindfolded player touches any of the items in the minefield they must return to the side and begin again. Once a team has the blindfold they must get their teammate back out of the minefield without touching any objects. If they do touch, the blindfold is returned and they begin again. The first team to retrieve the blindfold wins.

Blind Rubber Band
Supplies: strings for half the players, blindfolds for half the players, rubber band, sturdy plastic cup, possibly tarp
Set up: tie one end of each string around one rubber band. Fill the cup with water and place on the ground. Mark an area 10-12 feet away from the cup.
Players get into pairs. One player #1 in each pair puts on the blindfold and takes the end of a 4-5’ string (can only hold the end). The other player (#2) in each pair must stand or crouch behind their partner. The goal is to get the rubber band around the cup as a team, pick it up, and move it to the new location without more than half of the water spilling out. The people without blindfolds can only talk to their partners (not other people or their partners), the blindfolded people can’t talk, and the people without blindfolds can’t touch the string. Nobody can touch the cup. The idea is to get everyone to pull their string at the same time to widen the rubberband, lower it as a team down around the cup, and then let the rubberband in evenly without knocking the cup over. It can get tricky and may take a few tries!

Gutter-ball
Supplies: foam pipes or PVC pipes, marble, cup or bucket
Players must transport a marble across the room to the bucket without touching it and only using the pipes to direct it’s movement. Once the marble is in a pipe, that pipe cannot move, only tilt. People cannot walk with the marble. Each player must carry the marble at least once. You'll want to use enough pipes to stretch about halfway across the room. You want people to work together to use the pipes again and again forcing teams to work together!

Go Gum
Supplies: 1-2 packs of gum, at least two sets of garden gloves
Set up teams of five. Each team will receive one pair of new garden gloves and one pack of gum (5 pieces per pack). On “go”, the first person in each team is to put on the garden gloves, open the package of gum, pull out a piece, unwrap it, chew it, and then pass the gloves to the next person. The first team to complete the task wins. You can choose to have two packs of gum per team so that they would have to go around twice.

Ice Age T-shirt
Supplies: t-shirt, possibly a cooler
For each team you'll need one T- shirt and one plastic storage bag. Place one nicely folded T-shirt in each bag then pour in about 2 cups of water and freeze all of them overnight. If this wasn't done where the event is taking place bring the T-shirt in a cooler filled with ice to keep them frozen. Instruct the teams that they'll be playing an Ice Breaker game. Then hand out the bagged T-shirts to each team. On "Go" the teams will have to get their T-shirts thawed out so that one person from their team can put the T-shirt on. Teams will get creative in their attempts to win. They could run the shirts underwater, put them in the microwave and even pounded the ice out of them. The first team to come back with one person in the T-shirt is the winner.

Freeze Dodge ball
Supplies: 1-3 playground balls
Players scatter around an enclosed gym or room. The balls are released and anyone may grab them. Whoever has one of the balls can move and chase the others around the room and throw the ball at someone. If hit, the person must sit down and freeze. If the person is not hit, anyone else may run to pick up the ball and go after other players. Players that have been hit may tag people running near them (they still cannot move from where they are though) and if tagged by a frozen player, you also become frozen. To become unfrozen, players may grab one of the balls if it rolls near enough for them to get it without moving from their spot. Game may be played individually or in teams.

Capture the Flag
*Single Item
Supplies: two items (size of a stuffed animal) and a large space to play
Divide the teams and the playing area in half. Each team hides their item on their half of the playing field. Each team tries to cross the center line, find the other team’s item, and bring it back to their team’s side without being tagged. If a player is tagged on the opponent’s side they must freeze where they are and return the item if they found it to the opposing team. One of the player’s own teammates must come and touch the player to free them to return back to their original side. Once back on their own side the player can make another attempt. The first team to retrieve the opposing team’s item wins.
*Multiple Items
Supplies: ten small items, such as dive sticks, large area
Divide playing area and teams in half. Each team puts their five items at the back of their half in a visible spot. One area on each side is designated as a “jail”. Each team tries to retrieve the five items from the other team’s side. If a player is tagged while on the opposing side they must return the item and proceed to that team’s jail. To be freed a teammate must come get to the jail without being tagged and walk you back to your own side. Once a team has all ten items on their side they win.

Video/Photo Scavenger Hunt
Supplies: cameras (video) for each team, a list of items
Each team gets a camera and a list of items or activities, each with point values. These activities may include acts of service, ordering one fry at a fast food restaurant-3 pts., or similar tasks. The teams then have an hour to go do as many things on the list as they can, but in get credit the tasks must me filmed or photographed. The team that returns on time (each minute late is a 2 point deduction) with the most points for activities documented wins.

Over-Under Sponges
Supplies: two buckets, one empty and one full of water
Players line up in a straight line in front of the full bucket. The empty bucket goes at the back of the line. Players must fill a large sponge with water and alternate passing it over their heads or under their legs to the next player. The last player in line must squeeze the remaining water out of the sponge and into a collecting bucket. You can play with multiple sponges and have them going simultaneously or play with only one sponge and make players pass the sponge back to the front (or you can have the last person run to the front of the line and start the sponge again, giving everyone a chance to be at different parts of the line).  Set a time limit to see who has the most water, or mark a line in the empty bucket and first team to fill to that line wins.

Skittle Bowling
Supplies: bag of skittles, bowling alley
While bowling, make people pick a skittle before each time they bowl. Assign a method of bowling to each color, so people have to bowl a weird way every time! It makes people who aren’t good at bowling enjoy it as well.
Ideas for ways to bowl:
                  -Granny style (through legs), opposite hand, backwards, Fred Flinstone style, etc.

Giant Parachute
Supplies: giant parachute (20-30 ft. diameter)
Everyone grabs hold of a part of the edge of the parachute. Working as a team, participants create a big bubble with the parachute, pull parachute behind each person to create big bubble with the group inside, run in circles to rotate parachute, etc.

Giant Twister
Supplies: giant twister tarp (at supply warehouses or you can make your own)
Players must remove shoes. Similar to a small-scale game of Twister, but involves more people on the same playing tarp. Colors and body limb positions are read according to a dial that is spun. Players must put that body limb on the right color without falling or moving off colors they are already on. Last player to remain upright without falling wins.

Blanket Volleyball
Supplies: Volleyball net, picnic size blankets (one per 4-8 players), volleyball
Split players into two teams, and within those teams split players into groups of 4 (if needed, 8). Give each group of 4 a blanket. Play begins when volleyball is tossed into the air. Teams must catch the volleyball in one of the groups’ blankets on their team, and return it to the other team. Teams may make multiple catches in the same turn (up to 4). The volleyball cannot touch the ground or go out of bounds. If it does, the opposing team gets a point.





Large Size Group Games: A FEW SUPPLIES

Only a Few Supplies Needed:
(Paper or 1 other simple item)

Thimble Game
Supplies: thimble, water
A topic is chosen (such as colors, desserts, states, etc.) The “it” person stand in the middle of the circle with a small capsule of water (bottle top) and silently chooses and item from the category. People take turns guessing an item form the chosen category while the “it” person holds the water in front of the guessing person’s face. If the person does not guess what the “it” person chose, the "it" person moves to the next player and play continues in a circle. If the person correctly chooses what the “it” person chose, the water is thrown in their face, and they become the next “it” person and a new category is chosen for the next round. It's fun to watch people's apprehension in guessing, afraid to get the answer right!

Human Twister
Supplies: keys or small item, chairs for all but one person
One person (holding a set of keys) stands and calls another up. The new person grabs 1st person’s hand in any position/direction (through legs, around back, etc.), then calls another up and that person grabs the second player's hand in any way. Repeat with each new player…create a big mess of people, try to be tangled! The first person is holding keys, when they drop them everyone runs for chair-there is one less chair than players, so person left without chair begins next.

Dragon Tail Chase
Supplies: soccer sock or other long fabric piece
Players line up and grab shoulders in front of them. Give sock to last person and have them tuck it in a back pocket. Person in front must grab sock from the “tail” of the line without the line breaking.

Giants, Wizards, Elves
Supplies: large space, line or rope to mark the middle of the space
A creative team variation of "Rock, Paper Scissors"
Teach everyone the following three characters:
Giant - Tip-toes, raise hands above head, curl fingers, growling sounds **wins by 'squishing' an Elf
Wizard - Crouch slightly, wave and point a magic wand, shouting "kazaam!" **wins by 'zapping' a Giant
Elf - On haunches, hands cupped for big ears, shrill screeching noises **wins by 'outwitting' a Wizard
Form two teams - each team convenes to decide on a character. Teams then line up facing each other (use a rope on the ground to separate teams) close to the rope ( about 3-4’ away) but still a good distance from the walls or edge of the safe zone. Facilitator announces "1....2.....3.....", then teams adopt their poses,  revealing their identity. The losing characters try to reach a "safe zone" (e.g., over another rope) about 30-60 feet away (behind them as they line up) without being captured. The winning characters (team) must chase the losing team and try to capture (tag) as many as possible. If tagged, you’re out for the rest of the round. Teams then reconvene and decide on their next character. Continue until one team entirely consumes the other

3-Legged
Race (tie 2-3 people’s feet together for relay races)
Sport (tie 2 people’s feet together for soccer or sport)
Eat (tie 2 people’s arms together for a meal)

Pulse Game
People: 20-40 
Supplies: one chair, tennis ball
To set up the Pulse Game, you need to form two teams of equal size.    Have the two teams line up facing each other. Instruct each team to hold hands to form two long human chains.  At the end of the two lines, place a chair with a small object (e.g. a tennis ball) on it.  The referee stands at the front. To play, have the two players at the front of the line watch the referee. Everyone else closes their eyes and tilts head downward.  Instruct everyone to be silent. Referee shows the first two people what action/sign they will use to “initiate” the current (can be flipping hands over, spreading out fingers, looking at ceiling, etc. -something quiet that other players won’t hear) For each round, the referee must do the action sign and the two people at the front of the line must squeeze the hand of the next person in line as quickly as possible.  Whenever that player’s hand gets squeezed, he or she quickly continues to “pass the electric current” by squeezing the next person’s hand, and so on.  As the “electric current” transfers along the line, the goal of the game is to be the first team to grab the object (the ball) on the chair.  If a team successfully grabs the ball, that team wins a point.  On the other hand, if the team grabs the ball but the referee never did the action and the current was “fake”, then the point goes to the other team. For a short game, the winner is the first team to score 10 points.  For a longer game, you can increase the number of points.

Oink Piggy Oink
Supplies: rolled newspaper or stick, blindfold
Group in circle, one person in middle blindfolded with newspaper. Middle person spins and point at one in circle and says: Oink Piggy Oink. That person must make a pig noise and the person in the middle guesses who made it. If right, person who made noise is in middle. If wrong, person in middle must retry.

3-Round Name Game
Supplies: 3 slips paper per player
Each player puts a name on each of their papers (famous, person playing, fiction, any…). All names mixed together. Split into two teams and sit alternating in circle. 
Round 1: each player has 20 sec. to describe as many names they pull out al possible. 
Round 2: each player has 30 seconds to only say one word about the name for team to guess. No second word at all. 
Round 3: each player acts out as many names as possible (no words or sounds!). 
Record player totals each round for a team total at the end.
VARIATION: Use any noun for slips of paper rather than just names

How Many
Supplies: paper and pen per player
Sit in circle. Each player takes a turn asking a question about if people have done something or not (kissed, flown in a plane, eaten raw meat, etc.…). Each player writes down if they have-yes or no- and then a number of how many people they think will say “yes”. Everyone reads their answer; count number of “yes” answers. If you guessed the number right you get a point. Player with most points at end wins.

Character Guessing: Who am I?
Supplies: slips of paper, tape
One person writes names of movie characters or famous people beforehand on papers (you can do a theme, such as a particular movie, or cartoons, or Disney, etc.). Tape a name to a player’s back or forehead and have them guess by asking other players at the same time they try to figure out their own name. Once they guess theirs, they can get another one put on their back and try again.

Nose-Tape Game
Supplies: a roll of masking tape
Give each player a 4-inch strip of tape. Instruct them to connect the ends, sticky side out. Place the tape securely on the end of their noses. One the count of three pair up and face each other. Lean to touch pieces of tape and pull away. The person who ends up with both pieces of tape wins and the other is out. Pair up with remaining players. Repeat. Pair up and repeat for another round until only one player has all of the pieces of tape stuck to their nose. That player wins.

Balloon Foot Game
Supplies: one round balloon per person, and one small string to go around ankle
Each player ties a blown up balloon around their left ankle with a string. When the game begins, players try to pop everyone else’s balloon using only your feet to step on it. Last player with a blown up balloon wins.





Large Size Group Games: NO SUPPLIES NEEDED

No Supplies Necessary
 (Except possibly chairs)

Winking Game
People: 10+
Supplies: chairs for half the number of people
Make one circle of chairs with half of the people sitting and half standing behind a chair. there is one empty chair with person behind it. People standing behind must look down and keep hands to their sides.  Person with empty chair winks at a person sitting in the circle. The winked at person must get away from person behind who tries to keep them in the chair (tries to grab shoulders once they see the person move). If person gets away, person standing winks at someone else. If person does not get away, first winker goes again. After playing for a little, switch the group standing and the group sitting. 

Fluid Chair
Supplies: one chair for every person
Create a tight circle of chairs.  One person stands in middle, leaving a vacant chair.  The person in the middle tries to sit in the "vacant chair" but other people keep switching into the vacant chair, making the gap move.

Evolution
All players begin as “eggs”, squatting on the ground and moving squatted down. Each player finds another “egg” and does “rock, paper, scissors” once. Whoever wins becomes a “chicken” and stands up a little bit and flaps their arms as wings. As a “chicken”, the player must find another chicken to do “rock, paper, scissors” with. Winner of that becomes a dinosaur and must walk almost standing with their arms pulled in but their hands like a T-rex (two fingers out, curved). They must find another t-rex and do “rock, paper, scissors”. Winner becomes a human and goes to the sidelines as a winner. The loser of each “rock, paper, scissors” steps back down to the next lowest animal form and must win a “rock, paper, scissors” battle at that level to advance again. The goal is to get everyone to human form.

Agree or Disagree
People: 10+
Create a list of statements to use (about 20). Use a large room with accessible corners, or a large area with four marked areas. Label the corners/areas as “Strongly Agree” “Somewhat Agree” “Somewhat Disagree” and “Strongly Agree”. Have all participants gather in the center of the room. As you read a list of statements, the players must move to the area or corner corresponding to whether they agree or disagree. There is no area that is neutral, so people must make decisions!
Statement topic examples: “I want to go to Europe”, “Breakfast is my favorite meal”, “I don’t like orange”, “If I had the change I’d skydive”, etc. You can get into more controversial things depending on the group, or you can use it as a get to know you game.

Do You Love Your Neighbor
Supplies: chairs for all or all but one person
Chairs in circle, one person in middle; asks one person if they love their neighbor, if they say yes neighbors switch sides, person in middle tries to sit down. If they say “no”, they must then say “but I love everyone ____(wearing a certain color, has a pet, wears glasses, etc.)____” and everybody who fits that category jumps up and find a new seat at least two chairs away. In the chaos, the middle person tries to find a seat and the person left without a chair is the next person in the middle.

Pirate’s Chest
Players must think of words beginning with all the letters of the alphabet. Players sit in a circle and all say, “Up in the attic is a pirate’s chest. In that chest there is a ________” Each player in turn has to give a word beginning with “A” until one player fails to give a word with the beat. The next round players must all give a word beginning with “B” and so on. The player that misses the word may be given a letter to spell a word (“G-O-L-D”) or may be out of the game.

Have You Ever
Supplies: chairs for all players
*Lap Circle
Take turns saying something you’ve done, everyone who has done it move one chair to right or sit on lap if person ahead didn’t move, goal to get back to original chair
*Switch Chairs
Person in middle says something they’ve done, if you have too, switch chairs with another person, cannot move to seat beside you, person left without chair is in middle.

Animal noise guess game
Players sit in circle, one person in middle. Middle person closes eyes while players switch seats. With eyes closed thy point to a seat and name an animal. Player sitting must make that noise twice while middle person tries tog uses who it is. If correct, person sitting is in middle. If incorrect, players in the circle switch seats and middle person points again with new animal.

Missionary Tag
Get in pairs. Stand in a circle spaced out a little between each pair or lay on stomach on ground. Two people begin as "it"... one chase, the other runs. The person running must attach to another pair by hooking arms with one of the players. The person in pair that didn't link arms with the person (not next to new person) must run from person who is chasing. If runner is tagged, switch runner and chaser.

Telephone
Player at one end of players tells person next to them a phrase. Phrase is passed down line until end. End person says phrase aloud to notice change in words from original phrase. Phrase may not be repeated to someone as it is passed.

Community Chair
All players stand in a circle, facing the same direction. Tell players to take a step in so the circle is very tight. Tell players to slowly sit down. If people completely trust, everyone should be able to sit and balance on the person behind them.

Small/Medium Size Group Games: SUPPLIES NEEDED

Games with Supplies

Sink it!
Supplies: A roll of pennies, tin foil, a plastic tub (about 1.5-2’ wide), water
Each player gets two 1’ pieces of tin foil to make a boat. The boat cannot be partially or fully enclosed. Place one boat in the tub of water. Players take turns, throwing two pennies each turn, trying to sink the boat. The boat that takes the most pennies to sink wins! You can make a rule that pennies must be tossed, not thrown.

Balloon Rockets
Supplies: one balloon per player, one straight straw per player, tape, 1-2 long strings (yarn)
Have each player create a rocket by inflating a balloon (but don’t tie it!) and taping the straw onto the side of the balloon. Tape the two strings up across the room, leaving one end accessible to put on and remove balloons. Have two players race or see whose rocket goes the furthest by threading the string through the straw, then when told, releasing them letting the air propel the balloon down the string.

Paper Airplane Mayhem
Supplies: paper for an airplane for each player (no tape!), one large tarp with about 12 holes the size of a cereal bowl cut into it (write a value next to each hole for a number of points)
Players each make a paper airplane and take turns trying to get their airplane through the holes in the tarp. When the plane goes through, the player gets the corresponding amount of points. You can hold the tarp or tape it in a large entryway or from the ceiling.

Team Yogurt
Supplies: One container yogurt for each pair, one spoon per pair, one ruler per pair, one blindfold per pair
Tape a spoon on the end of a ruler for each pair. Team members sit across the table from each other. One player is blindfolded. The blindfolded player feeds the yogurt to the other player, who holds the yogurt container and can tilt it, although it must sty on the table. First team to finish the yogurt wins.

Ping Pong Clipboard
Supplies: One clipboard per pair with a 4-5’ string attached to the top, 25 ping pong balls per pair, one small bucket per pair
Each pair has a minute to try to get as many ping pong balls as they can into the bucket. However, players must bounce the balls off the clipboard, hanging around the other player’s neck (standing above the bucket). Players cannot touch the clipboards.

Shaving Cream & Cheese Puffs
Supplies: shaving cream, one bag of cheese puffballs
Players get into pairs. One person in the pair must put shaving cream on the other’s face. Make two marks on the floor 6-8 feet apart. The players stand behind the marks and cannot cross over. The person with not shaving cream is allowed 6 cheese balls. They must throw them at the person with the shaving cream on their face and see how many they can get to stick to the shaving cream. The team with the most stuck to the shaving cream wins.

Pencil Elevator
Supplies: two pencils taped together (per player), long strings attached to the end of the pencils, M&M’s
Each player places the pencils hanging in front of their chest by draping the strings up and over their ears. Players must balance three M&M’s on the pencils while they raise the pencils to their mouth and try to eat them. No touching the pencils or anything but the end of the strings, and they can’t fall or you must start over!

Bad Manners Dinner
Supplies: food and plates/bowls (no utensils!)
The idea is to eat an entire meal with no utensils, not even serving utensils. Good foods for this are mashed potatoes, peas, pasta, etc. Things that are possible to eat with your hand but end up being pretty messy are fun!

Jenga Questions
Supplies: Jenga blocks or stackable wooden blocks like them
Before playing, write an opinion or get to know you question on each Jenga block. Or you can put a sticker on each block that indicates a corresponding question on a list. Create the Jenga tower and play the game normally, but when players pull out a block, have players answer the corresponding question for that block.

Cat & Mouse
Supplies: twine, small wooden bead or balls (about ½-1”), metal pot lid (not glass)
Make a mouse for each player by tying 1.5-2 feet of twine onto the wooden bead. Place all wooden beads in the middle of the circle and players hold on to the end of their string. One player holds a pan lid at least 1.5 feet above the beads. The player holding the lid must suddenly put the lid on the ground and trap the beads, or mice, but the players try to pull their string to get their mouse out before being trapped. The player holding the lid can twitch and make players think they are dropping the lid, but if a player pulls their bead out and it was a fake, they are out for the round. Once caught, the player is out. Last player in that doesn’t get caught by the lid wins.

Floating Penny
Supplies: medium sized cup, napkin, rubber band, penny, one toothpick for each player
Fill the cup almost to the top with water. Place the napkin (unfolded to one layer) over the cup and secure with the rubber band. Place the penny in the middle. You don’t want the water to touch the napkin, but to be close under it. Players take turns stabbing the napkin with the toothpick and trying to keep the penny from falling in the water on your turn.

Memory Tray
Supplies: large tray, objects for the tray, papers/pencils
Pick a subject like foods you would eat or crave. Lay them all in a tray for viewers to see and have participants pass tray around. Remove tray from sight and have participant’s list what was on tray. The person that lists the most objects is the winner. You can give extra points or break ties by asking specific questions like what flavor sucker and so on.

Penny Hose
Supplies: 1-2 pair pantyhose, 4 pennies or nickels
Two pennies are placed in the ends of the legs of a pair of pantyhose. Using only their hands, players must inch their way down the legs to retrieve the pennies and pull them out. Each arm must work independently and the player cannot use one hand to stretch or hold the hose for the other.  The first one to retrieve the pennies wins, or you can time people for the fastest time!

Paper Dragon
Supplies: Two rolls of crepe paper per player
Each player holds one roll in each hand. When the game begins, player must unroll the entire rolls of crepe paper without using any other body part or item to assist. Person with the best time wins.

Elephant March
Supplies: 6-8 water bottles (unopened), one pair pantyhose, one baseball or large orange
6-8 unopened water bottles are placed in two parallel rows on the ground, precisely eight feet apart. The contestant must wear a standard pair of pantyhose over the head, with a baseball (or orange) placed inside the end of one leg. Keeping one foot on each side of the centerline, the player must swing back and forth using the momentum of the baseball to knock down all the bottles.

Blown Over
Supplies: 7 Plastic picnic cups, one balloon (not inflated) per player
Line the cups up on a counter top (cut right side up for the first round and upside down for a harder challenge). One at a time, players must inflate their balloon over and over and let the air escape from it to try and knock over the cups. The person who does it the fastest, or the person who knocks over the most in a minute wins.

Mystery Dinner
Supplies: Food, utensils, servings dishes
Create a menu with 3-5 courses (single items, see below). Also create a list of the same number of each: servings dishes, utensils, and beverages (if you pick four courses, pick at least four servings dishes, four utensils, etc.). Assign random words to each of the things on your list, such as “tree” or “waterfall” or something unrelated like that. The menu should have the courses listed, each with four separate sections (one line for food, one line for utensil, one for serving dish, one for beverage).
Example of one course:
Course 1: tree, waterfall, blanket, heart
                      Ring, pillow, napkin, globe
                     Orchid, purse, racecar, chair
                     Picture, notebook, lamp, curtain
Give each guest a menu. Direct them to circle one thing on each line of each course. Then serve them the food they ordered, but on the serving dish they indicated, with the utensil they circled, with the beverage they ordered. With the code words assigned beforehand, this means someone may order mashed potatoes, served in a cup, eaten with a toothpick, and a drink of milk (use small glasses since they’ll have multiple beverages!).
Some ideas for courses:
-Mashed potatoes, Jello, salad, dessert, spaghetti, macaroni, other pastas, cooked veggies, such as peas, carrots, etc., stir-fry, (foods that you can eat with your hand if necessary, but pretty messy are good!)
Ideas for utensils:
                  -Toothpick, baby spoon, knife, spatula, tongs, etc.
Some ideas for servings dishes:
                  -Plate, napkin, 9x13 or baking sheet, mixing bowl, baby food jar, etc.
Some ideas for beverages:
                  -Water, milk, juices, carbonated beverages, v8, etc.
-You can also assign different vessels for different beverages, for example, if they pick soda it might be served in a baby food jar, or water served in a bowl, or milk served in a baby bottle, etc.

String Spider Web
Supplies: long rope (the longer, the more intricate the web is), poles or something similar to a soccer goal
Set Up: Secure poles (two vertical one horizontal) similar to a soccer goal. Wind the rope around poles and itself to create a spider web-like pattern. The holes should be from 1 ft. squared to 2 ½ ft. squared.
Have the group stand on one side of the “web”. They must work together to get everybody over to the other side through the net but they cannot touch the net or poles at all. Touching any part requires starting over.

Ice Cream Sculptures
Supplies: one rectangular carton of ice cream per team, spoons and a knife per team
Each team is given a time limit, maybe 10 minutes (too long and the ice cream melts!), to create a sculpture with their brick of ice cream. Make sure beforehand that the ice cream is frozen hard. You can also have sprinkles or other things to add to their sculptures. Do this outside or on tarps/plastic!

Blind Minefield
Supplies: small toys or items similar to the McDonald’s ball pit balls (about 50-150, depending on size of room), 4 blindfolds
Set Up: Place the items on the floor spaced out throughout the room. Leave two ends of the room free of items (possibly place a rope marking the edge of the “minefield” and the unobstructed ends.) Two of the blindfolds (one of each color) are placed in the middle or in a random spot in the middle of the minefield.
Divide players into two teams. One player is chosen from each team to be blindfolded. Only the blindfolded player is allowed to cross into the minefield. The team must direct each step of the blindfolded player to reach the blindfold in the middle of the minefield. If the blindfolded player touches any of the items in the minefield they must return to the side and begin again. Once a team has the blindfold they must get their teammate back out of the minefield without touching any objects. If they do touch, the blindfold is returned and they begin again. The first team to retrieve the blindfold wins.

Go Gum
Supplies: 1-2 packs of gum, at least two sets of garden gloves
Set up teams of five. Each team will receive one pair of new garden gloves and one pack of gum (5 pieces per pack). On go, the first person in each team is to put on the garden gloves, open the package of gum, pull out a piece, unwrap it, chew it, and then pass the gloves to the next person. The first team to complete the task wins. You can choose to have two packs of gum per team so that they would have to go around twice.

Video/Photo Scavenger Hunt
Supplies: cameras (video) for each team, a list of items
Each team gets a camera and a list of items or activities, each with point values. These activities may include acts of service, ordering one fry at a fast food restaurant-3 pts., or similar tasks. The teams then have an hour to go do as many things on the list as they can, but in get credit the tasks must me filmed or photographed. The team that returns on time (each minute late is a 2 point deduction) with the most points for activities documented wins.

Candy bar doubles
Supplies: large chocolate bar (such as Symphony or Hershey), oven mitts or bulky winter gloves, two knives (not sharp), two dice
Players in a circle take turns rolling the dice. When someone gets doubles, they put on the gloves and try to cut the candy bar (start with wrapper on) until the next person gets doubles and they have to hand over the supplies. They can eat whatever pieces they get off of the bar. You have to cut off one section at a time and can’t use your teeth or anything besides the knives.
VARIATION: Use a bowl of M&M’s and people must try to lift M&M’s out of a mixing bowl with the knives while wearing the gloves/oven mitts.
VARIATION: Use a Candy Ball (wrap a jingle bell in bubble wrap, then attach mini candies to the ball using industrial plastic wrap wrapped around and around to form a ball about 1’ in diameter) and players must unwrap the ball with gloves on to get the candy

Ante Up
Size of Group: 3-15
Supplies: a jar of pennies (about 25 per person and 100 more for the "pot"), questions written on index cards beforehand
Players sit around a table. Each has 25 pennies placed in front of him/her. The "pot" of pennies is placed in the middle. Each player takes turns reading a card and following the directions on it. Each card tells the reader to either give or take a penny. The player with the most pennies at the end "wins", but this is also just a fun socializing game and is good for icebreakers too.
Some sample cards would be:
If you have ever been to Hawaii take a penny from the pot, If you are wearing eyeglasses give a penny to the person on your right, If you like ice cream, give a penny to each person sitting at the table, If you know how to text T9 take a penny from the person across form you at the table, If your favorite color is blue, give a penny to the pot, You can say hello in another language, do so, then take a penny from the pot, Shake hands with the person on your right and give him a penny, If you have ever been on a boat take a penny from the pot, Whistle Mary Had a Little Lamb then give a penny to a person wearing red, etc. Etc. Etc.

Candy bar Game
Supplies: 15 or so candy bars, depending on group size.
Have a list of questions ready to read to the group (see below). When someone has done the thing you read, they can take a candy bar. They can take one from the middle or from someone else, but candy bars can only change hands three times, and can’t change hands two questions in a row. Have more questions than candy bars so people can steal even once the bars are gone from the middle.
Example questions:
-Have gone SCUBA diving, wear contacts, have a hole in your sock, have had an ear infection, never got chicken pox, allergic to a food, been out of the country, eaten baby corn, etc.