Only a Few Supplies Needed:
(Paper or 1 other simple item)
Thimble Game
Supplies: thimble, water
A topic is chosen (such as colors, desserts, states, etc.) The “it” person stand in the middle of the circle with a small capsule of water (bottle top) and silently chooses and item from the category. People take turns guessing an item form the chosen category while the “it” person holds the water in front of the guessing person’s face. If the person does not guess what the “it” person chose, the "it" person moves to the next player and play continues in a circle. If the person correctly chooses what the “it” person chose, the water is thrown in their face, and they become the next “it” person and a new category is chosen for the next round. It's fun to watch people's apprehension in guessing, afraid to get the answer right!
Human Twister
Supplies: keys or small item, chairs for all but one person
One person (holding a set of keys) stands and calls another up. The new person grabs 1st person’s hand in any position/direction (through legs, around back, etc.), then calls another up and that person grabs the second player's hand in any way. Repeat with each new player…create a big mess of people, try to be tangled! The first person is holding keys, when they drop them everyone runs for chair-there is one less chair than players, so person left without chair begins next.
Dragon Tail Chase
Supplies: soccer sock or other long fabric piece
Players line up and grab shoulders in front of them. Give sock to last person and have them tuck it in a back pocket. Person in front must grab sock from the “tail” of the line without the line breaking.
Giants, Wizards, Elves
Supplies: large space, line or rope to mark the middle of the space
A creative team variation of "Rock, Paper Scissors"
Teach everyone the following three characters:
Giant - Tip-toes, raise hands above head, curl fingers, growling sounds **wins by 'squishing' an Elf
Wizard - Crouch slightly, wave and point a magic wand, shouting "kazaam!" **wins by 'zapping' a Giant
Elf - On haunches, hands cupped for big ears, shrill screeching noises **wins by 'outwitting' a Wizard
Form two teams - each team convenes to decide on a character. Teams then line up facing each other (use a rope on the ground to separate teams) close to the rope ( about 3-4’ away) but still a good distance from the walls or edge of the safe zone. Facilitator announces "1....2.....3.....", then teams adopt their poses, revealing their identity. The losing characters try to reach a "safe zone" (e.g., over another rope) about 30-60 feet away (behind them as they line up) without being captured. The winning characters (team) must chase the losing team and try to capture (tag) as many as possible. If tagged, you’re out for the rest of the round. Teams then reconvene and decide on their next character. Continue until one team entirely consumes the other
3-Legged
Race (tie 2-3 people’s feet together for relay races)
Sport (tie 2 people’s feet together for soccer or sport)
Eat (tie 2 people’s arms together for a meal)
Pulse Game
People: 20-40
Supplies: one chair, tennis ball
To set up the Pulse Game, you need to form two teams of equal size. Have the two teams line up facing each other. Instruct each team to hold hands to form two long human chains. At the end of the two lines, place a chair with a small object (e.g. a tennis ball) on it. The referee stands at the front. To play, have the two players at the front of the line watch the referee. Everyone else closes their eyes and tilts head downward. Instruct everyone to be silent. Referee shows the first two people what action/sign they will use to “initiate” the current (can be flipping hands over, spreading out fingers, looking at ceiling, etc. -something quiet that other players won’t hear) For each round, the referee must do the action sign and the two people at the front of the line must squeeze the hand of the next person in line as quickly as possible. Whenever that player’s hand gets squeezed, he or she quickly continues to “pass the electric current” by squeezing the next person’s hand, and so on. As the “electric current” transfers along the line, the goal of the game is to be the first team to grab the object (the ball) on the chair. If a team successfully grabs the ball, that team wins a point. On the other hand, if the team grabs the ball but the referee never did the action and the current was “fake”, then the point goes to the other team. For a short game, the winner is the first team to score 10 points. For a longer game, you can increase the number of points.
Oink Piggy Oink
Supplies: rolled newspaper or stick, blindfold
Group in circle, one person in middle blindfolded with newspaper. Middle person spins and point at one in circle and says: Oink Piggy Oink. That person must make a pig noise and the person in the middle guesses who made it. If right, person who made noise is in middle. If wrong, person in middle must retry.
3-Round Name Game
Supplies: 3 slips paper per player
Each player puts a name on each of their papers (famous, person playing, fiction, any…). All names mixed together. Split into two teams and sit alternating in circle.
Round 1: each player has 20 sec. to describe as many names they pull out al possible.
Round 2: each player has 30 seconds to only say one word about the name for team to guess. No second word at all.
Round 3: each player acts out as many names as possible (no words or sounds!).
Record player totals each round for a team total at the end.
VARIATION: Use any noun for slips of paper rather than just names
Round 1: each player has 20 sec. to describe as many names they pull out al possible.
Round 2: each player has 30 seconds to only say one word about the name for team to guess. No second word at all.
Round 3: each player acts out as many names as possible (no words or sounds!).
Record player totals each round for a team total at the end.
VARIATION: Use any noun for slips of paper rather than just names
How Many
Supplies: paper and pen per player
Sit in circle. Each player takes a turn asking a question about if people have done something or not (kissed, flown in a plane, eaten raw meat, etc.…). Each player writes down if they have-yes or no- and then a number of how many people they think will say “yes”. Everyone reads their answer; count number of “yes” answers. If you guessed the number right you get a point. Player with most points at end wins.
Character Guessing: Who am I?
Supplies: slips of paper, tape
One person writes names of movie characters or famous people beforehand on papers (you can do a theme, such as a particular movie, or cartoons, or Disney, etc.). Tape a name to a player’s back or forehead and have them guess by asking other players at the same time they try to figure out their own name. Once they guess theirs, they can get another one put on their back and try again.
Nose-Tape Game
Supplies: a roll of masking tape
Give each player a 4-inch strip of tape. Instruct them to connect the ends, sticky side out. Place the tape securely on the end of their noses. One the count of three pair up and face each other. Lean to touch pieces of tape and pull away. The person who ends up with both pieces of tape wins and the other is out. Pair up with remaining players. Repeat. Pair up and repeat for another round until only one player has all of the pieces of tape stuck to their nose. That player wins.
Balloon Foot Game
Supplies: one round balloon per person, and one small string to go around ankle
Each player ties a blown up balloon around their left ankle with a string. When the game begins, players try to pop everyone else’s balloon using only your feet to step on it. Last player with a blown up balloon wins.
No comments:
Post a Comment