Thursday, July 9, 2015

Small/Medium Size Group Games: NO SUPPLIES NEEDED

No Supplies Necessary:
(except possibly chairs)
Mirror Image
Players pair up and stand across from each other, about 2 feet apart. One person makes movements and the other player must mimic them as close as they can so it looks like a mirror.  Switch roles.

Ninja
People: 5-10
Players stand in a close circle. To begin, have everyone take a giant step backwards and strike a ninja pose. Play begins with one player and goes around the circle. The object is to touch another person’s hand without your own hand being touched. On your turn, you are allowed to make one smooth and sudden movement to try and get someone’s hand. If you are the one they are after, you can make one movement to get your hand away. If you move accidentally but the person wasn’t after your hand, that arm is out and you must put it behind your back. When both your arms are out, you are out. You also lose an arm if your hand is touched by another player. Turns can go quickly, so if you go after your neighbor with one swift move but miss, they can come right back and get your hand!

Storytelling Q & A
Send on person out of the room. Tell them that one player is going to tell a story about them, and then they will come back to guess what story it is. No story is actually told. When the player comes back in they ask yes or no questions. Questions ending with a vowel are “yes” answers, ending in a consonant are “no” answers, and ending in a “y” are “maybe” answers. Person will end up making up their own story using the answers given.

General Knowledge
Decide on a topic (such as fruits, cars, sports, etc.). Players must list something that fits into that category that has not been previously said by another player. Play continues in a circle at a constant beat or speed until a player messes up or cannot think of another one. A player has three strikes before being out of the game. After one person messes up, a new topic is chosen and play continues.

Signs
People: 7+
*Individual Signs
Everyone picks own sign. One person is “it” in the middle. They close their eyes while the sign is passed three or more times. Pass the sign by doing your own (“accepting”) and then someone else’s (“passing”) and so on, person in middle tries to catch person with sign at that time. The sign remains with the person who has accepted it until the next person accepts it by doing his or her own sign.
*Group Signs
One person designated as leader, another in middle, group starts doing motion, then changes according to leader. Middle person tries to catch who the leader is.

Song-a-thon
Choose a random word to start with (such as dance, live, run, etc.). Players must race to come up with a song with that word in its lyrics. Once a song is thought of, the player must sing the line with the word to win the point. The player who won then picks a new and different word from the song just sung, and play continues in a similar pattern.

1-2-3 Look!
Stand in a circle. Look down and count to three as a group. On “3” all players look up directly at another player. If two players are looking at each other they are out. Last players left in win.

Finger Wrestling
People: 2                
Players stand facing each other and hold up hand and interlock as if arm wrestling. Point index finger out and attempt to touch the other person above their playing arm elbow. Players may move or remain stationary with feet. Players may play on land or in a pool.

Ha-Ha
Teams competing lay down side by side on floor or ground. The first person lays back of hand on next persons stomach and that person lays back of hand on the stomach of the next to him and so on. The first person in line is to laugh one HA. The next person in line is to laugh HA HA (two times). The third person is HA HA HA. And so on. Any person that breaks out into a giggle is out of the game and must get up and the hole is filled in. The last one to giggle wins.

Hands Knockdown
People: 2
Players stand one foot apart, facing each other. Hold hands in front of body, palm facing other player. Players attempt to make other player move feet by hitting their hands. First one to move loses.

Doctor / Human Knot
People: 4-8
Stand in circle and put hands in middle. Randomly grab two other hands and, try to untwist as a group.

Reversing Hand Game
Lay on stomachs in a circle, facing in, put left hand under person on left’s right hand, right hand over person on right’s left hand, hands form inner circle. Start by having one person hit the floor and continue around inner circle. Double slap by one person means reverse. If hand slaps or moves out of order take that hand out.

Snorting Game
Everyone sit in a circle, no showing teeth. One person snorts at person next to them, that person can snort in same direction and snort continues to be passed in the same direction, or snort back and the direction reverses. When teeth are shown at all, person is out.

Vroom/Errt
Players in circle, one person must “vroom” at the person next to them, person can “vroom” in same direction or “errt” back at person, when you “vroom” or “errt” in the wrong direction, you are out.

Animal Noises
Players sit in circle, one person in middle. Middle person closes eyes while players switch seats. With eyes closed thy point to a seat and name an animal. Player sitting must make that noise twice while middle person tries tog uses who it is. If correct, person sitting is in middle. If incorrect, players switch and middle person points again with new animal.

I’ve Never…
Players hold ten fingers up. Each person says something they have never done, if you have done it, put a finger down. Person with the most fingers left wins.

Animal Signs
Players sit in circle. Assign a top chair and a bottom chair. Assign animals to each chair by descending down the food chain beginning with the top chair. Sign accompany the animals. Top chair begins by doing another animal sign. That person does their own sign and then passes it by doing another sign. Player to mess up moves to bottom chair and other players move up. Signs stay with the original chair it was assigned to. Goal is to be in the top chair.

Categories
*Pool
One person stands on edge of pool, others in pool touching edge. “It” player decides category, players in pool choose item under category. “It” player names items. When item is called player must swim to other side of pool without being tagged by “It” player. Player jumping in to catch people may not dive in. “It” player can only turn around three times per round.
*Slap Circle
Choose category and start some type of slapping rhythm. Go in circle and player must name item under that category according to rhythm. When a player misses a beat, they are out.
Examples of categories: cereals, candies, movies, states, cousins, flowers, colors, etc.

Ghost in the Graveyard
One player is “It”, counts to 3 while other players freeze. Players try to move while “It” player not looking. If caught moving, person is “It”.

Follow the Judge to Court
Players line up in line and person in front leads around a house or other large space. Players in line try to leave line and rejoin without being caught by person in front. If caught, person is new leader of line.

Mother May I
Choose one person to be the mother first. Line everyone up along one line or wall of a room. Send the “mother” to the opposite wall or line (5-15 m away). Participants ask the “mother” one at a time if they may make certain moves to be the first to reach the other side (take 4 steps, jump 3 times, do a somersault...). The first person to reach the other side wins and becomes the “mother” for the next round.

Slap Progression
Two players face each other. Pattern: clap, right hand, clap, left hand, clap, both hands, clap. Progressively build up in number. Lap slap between round numbers. (Ex. LS, C, RH-1, C, LS, C, Rh-1, C, LH-2, C, LS…) All multiples of three will be with both hands, all multiples of three minus one will be left hand, all multiples of three plus one will be right hand.

Murder in the Dark (hand squeezing)
Designate one player as detective. All others sit in close circle and close eyes. Detective walks around and touches a player on the head to designate a murderer. All open eyes. Murderer must start hand squeezing to neighbor on one side. Squeeze a certain number of times. Person squeezed squeezes next person one less time. Person squeezed once must scream and die. People try to determine who murderer is. If right, murderer is out. If wrong, pick new murderer and continue.

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